Isengard

Units:

''' Uruk Scouts '''

Resource Cost: 150

Command Points: 12

Health: 200

Strong: Pikes

Weak: Cavalry

From: Uruk Pit. Level 1

Time Built: 20sek

Upgrades: Banner Carrier, Heavy Armor, Fire Arrows

''' Uruk Swordmen '''

Resources Cost: 250

Command Points: 12

Health: 260

Strong: Pikes

Weak: Cavalry

From: Uruk Pit. Level 2

Time Built: 20sek

Upgrades: Banner Carrier, Heavy Armor, Forged Blades

'''

'''

''' Uruk Pikemen '''

Resources Cost: 300

Command Points: 12

Health: 280

Strong: Cavalry

Weak: Archers

From: Uruk Pit. Level 2

Time Built: 20sek

Upgrades: Banner Carrier, Heavy Armor, Forged Blades

'''

'''

''' Uruk Crossbowmen '''

Resource Cost: 300

Command Points: 12

Health: 150

Strong: Pikes

Weak: Cavalry

From: Uruk Pit. Level 2

Time Built: 20sek

Upgrades: Banner Carrier, Heavy Armor, Fire Arrows

''' Berserker '''

Resource Cost:500

Command Points: 1

Health: 500

Strong: Pikes, Swords

Weak: Archers

From: Uruk Pit. Level 3

Time Built: 40sek

Powers: Use Light mines with their torches

''' Wild Men of Dunland '''

Resource Cost: 150

Command Points: 12

Health: 160

Strong: Pikes

Weak: Cavalry

From: Dunland Tavern. Level 1

Time Built: 20sek

Upgrades: Banner Carrier

''' Dunland Axemen '''

Resource Cost: 150

Command Points: 12

Health: 160

Strong: Swords

Weak: Archers

From: Dunland Tavern. Level 1

Time Built: 20sek

Upgrades: Banner Carrier

''' Dunland Axethrowers '''

Resource Cost: 200

Command Points: 12

Health: 100

Strong: Pikes, Swords

Weak: Cavalry

From: Dunland Tavern. Level 2

Time Built: 20sek

Upgrades: Banner Carrier

''' Royal Guards of Isengard '''

Resource Cost: 800

Command Points: 6

Health: 450

Strong: Pikes, Swords

Weak: Cavalry

Time Built: 40sek

From: Dunland Tavern. Level 3

''' Isengard Wild Wolves '''

Resource Cost: Free

Command Points: 1

Health: 100

Strong: Swords

Weak: Archers

From: Wolves Sentry

Time Built: Go on the Attack after the dead of previous Wolf

This Units Used for Orienting the nearest Enemies and Attacks

 Isengard Wargs 

Resource Cost: 200

Command Points: 10

Health: 300

Strong: Swords

Weak: Archers

From: Isengard Warg Pit. Level 1

Time Built: 30sek

Upgrades: Banner Carrier

''' Isengard Warg Riders '''

Resource Cost: 500

Command Points: 6

Health: 550

Strong: Swords, Archers

Weak: Pikes

From: Isengard Warg Pit. Level 2

Time Built: 40sek

Upgrades: Banner Carrier, Heavy Armor, Forged Blades

''' Isengard Warg Archers '''

Resource Cost: 700

Command Points: 6

Health: 450

Strong: Pikes, Swords

Weak: Spearthrowers

From: Isengard Warg Pit. Level 2

Time Built: 40sek

Upgrades: Banner Carrier, Heavy Armor, Fire Arrows

''' Battering Ram '''

Resource Cost: 600

Command Points: 1

Health: 1000

Strong: Structures, Gates

Weak: Swords, Pikes, Cavalry

From: Isengard Siege Works. Level 1

Time Built: 60sek

'''

'''

''' Siege Ladder '''

Resource Cost: 800

Command Points: 1

Health: 1000

Strong: N/A

Weak: Swords, Pikes, Cavalry

From: Isengard Siege Works. Level 1

Time Built: 60sek

''' Ballista-Ladder '''

Resource Cost: 1000

Command Points: 1

Health: 1500

Strong: N/A

Weak: Archers

From: Isengard Siege Works. Level 2

Time Built: 60sek

''' Ballista-Catapult '''

Resource Cost: 1000

Command Points: 1

Health: 500

Strong: Structures

Weak: Cavalry

From: Isengard Siege Works. Level 2

Time Built: 60sek

'''

'''

''' Explosive Mine '''

Resource Cost: 1200

Command Points: 1

Health: 1500

Strong: All Units, Structures

Weak: Fire

From: Isengard Siege Works. Level 2

Time Built: 60sek

''' Isengard orcs Warriors '''

Resource Cost: 100

Command Points: 15

Health: 100

Strong: Ents, Siege Weapons

Weak: Cavalry

From: Lumber Mill. Level 1

Time Built: 15sek

Upgrades: Banner Carrier

'''

'''

''' Isengard orcs Archers '''

Resource Cost: 150

Command Points: 12

Health: 60

Strong: Pikes

Weak: Cavalry

From: Lumber Mill. Level 1

Time Built: 15sek

Upgrades: Banner Carrier, Fire Arrows

''' Orc Laborer '''

Resource Cost: 10

Command Points: 1

Health: 50

Strong: Ents, Siege Weapons

Weak: All Units

From: Lumber Mill

Time Built: 5sek

Heroes:

''' Wulf '''

Resource Cost: 300

Health: 500

Mele Damage: 120

Weapons: Dunland Axe

Powers: 1.lev Leadership (+50%Damage +50%Armor), 2.lev Destroy Rohan (+100%Damage), 8.lev Captain of Dunland

''' Freca the Dunland Chief '''

Resource Cost: 500

Health: 700

Mele Damage:160

Weapons: Dunland Knife

Powers: 2.lev Leadership (+50%Damage +150%Armor), 4.lev I Fight for Saruman (+50%Armor), 6.lev Dunland Knife (+100%Damage), 9.lev Summon Dunglendings (5 Battalion Dunland Warriors, 3 Battalion Dunland Axethrowers)

''' Mauhur '''

Resource Cost: 500

Health: 750

Mele Damage:160

Weapons: Uruk Sword

Powers: 2.lev Leadership (+50%Damage +125%Armor), 3.lev Manflesh (+225%Damage +75%Armor), 4.lev Uruk Roar (+25%Damage +75%Armor), 6.lev Bloodthirsty (+50%Damage Killing Orcs of Isengard)

''' Ugluk '''

Resource Cost: 800

Health: 850

Mele Damage: 180

Weapons: Uruk Sword

Powers: 2.lev Leadership (+75%Damage +25%Armor) 3.lev Manflesh (+250%Damage +50%Armor) 5.lev Carnage (+150%Damage +150%Armor), 7.lev Uruk Captain, 8.lev Summon Uruk-Hai (5 Battalion Uruk Scouts)

''' Grima Wormtongue '''

Resource Cost: 1000

Health: 800

Mele Damage: 180

Weapons: Isengard Knife

Powers: 1.lev Wenomous Words, 3.lev Escape (+50%Armor), 5.lev Backstab (+100%Damage), 6.lev Summon Orthanic Royal Guards (6 Battalion Royal Guards of Isengard), 10.lev Corrode Allegiance

''' Shagran Uruk Commander in Helm’s Deep '''

Resource Cost: 1200

Health: 1000

Mele Damage: 200

Weapons: Uruk Sword

Powers: 2.lev Leadership (+75%Damage +25%Armor), 3.lev Uruk Roar (+25%Damage +75%Armor), 6.lev Carnage (+200%Damage), 9.lev Summon Uruk-Hai (3 Battalion Uruk Swordmen, 2 Battalion Uruk Pikemen, 1 Battalion Uruk Crossbowmen)

''' Sharku '''

Resource Cost: 1500

Health: 1300

Mele Damage: 240

Weapons: Orkish Sword

Powers: 1.lev Leadership (+25%Damage +75%Armor), 2.lev Takes the Wild Wargs, 4.lev Warg Captain, 5.lev Man Eather, 8.lev Summon Wargs (3 Battalion Warg Riders, 1 Battalion Wargs Archers)

''' Lurtz '''

Resource Cost: 2000

Health: 1500

Mele Damage: 300

Bow Damage: 280

Weapons: Bow and Sword

Powers:1.lev Togle Weapons (Bow and Sword), 2.lev Cripple, 4.lev Carnage (+200%Damage +50%Armor), 5.lev Leadership (+150%Armor), 7.lev Pillage (Killing Units with good Resources)

''' Saruman '''

Resource Cost: 5000

Health: 4000

Mele Damage: 550

Weapons: Wizard Staff

Powers: 1.lev Wizard Blast, 2.lev Fireball, 4.lev Leadership (+100%Armor), 5.lev Speech Craft, 5.lev Dominate, 7.lev Lightning

Towers:

''' Uruk Pit '''

Resource Cost: 300

Health: 3000

Create Units: Uruk Scouts, Uruk Swordmen, Uruk Pikemen, Uruk Crossbowmen, Berserker. (5 Battalion next level)

''' Dunland Tavern '''

Resource Cost: 200

Health: 2500

Create Units: Wild Men of Dunland, Dunland Axemen, Dunland Axethrowers, Royal Guards of Isengard. (4 Battalion next level)

''' Warg Pit '''

Resource Cost: 600

Health: 3500

Create Units: Wargs, Warg Riders, Warg Archers. (3 Battalion next level)

''' Wolves Sentry '''

Resource Cost: 100

Health: 2000

Create Units: Isengard Wild Wolves

''' Isengard Siege Works '''

Resource Cost: 1000

Health: 3500

Create Units: Battering Ram, Siege Ladder, Ballista-Ladder, Ballista-Catapult, Explosive Mine. (2 Battalion next level)

''' Isengard Lumber Mill '''

Resource Cost: 200

Health: 1500

Create Units: Mordor Orc Laborer, Isengard orcs Warriors, Isengard orcs Archers

Resources: 1.lev 20; 2.lev 23; 3.lev 25

''' Isengard Furnace '''

Resource Cost: 300

Health: 1500

Resources: 1.lev 20; 2.lev 23; 3.lev 25

'''

'''

''' Isengard Armory '''

Resource Cost: 1000

Health: 3000

Upgrades: Banner Carrier, Heavy Armor, Forged Blades, Fire Arrows

''' Isengard Battle Tower '''

Resource Cost: 500

Health: 3000

''' Orthanic '''

Resource Cost:3000

Health:5000

Resources:10

Upgrades: Lightning; Recharge for 300sek; Resource Cost 3000

Ships:

 Corsairs Doom Ship:  Repairs ships in nearby

 Corsairs Transporter:  T ransmitted army  and heroes

 Corsairs Black Ship:  Battleship again other ships

 Corsairs Ballista Ship:  Ship as a ballista catapult, witch destroys buildings

Powers:

 War Chant:  For all Units +50%Damage +50%Armor

 Palantir:  O pens  undiscovered  place on  target 

Tainted Land:  All enemies units and heroes lose leadership; +25%Damage +25%Armor

 Wild Men of Dunland:  Summon 5 Battalion Wild Men of Dunland (rank 3), 3 Battalion Dunland Axethrowers (rank 3)

 Untamed:  Taken Neultral Units

 Industry:  For Furnace +100%Resources

 Freezing Rain:  All enemies Units lose Leadership +50%Damage +25%Armor

 Rain of Fire:  Killing Units, some Heroes and Structures for short time

Upgrades:

 Banner Carrier:  For Units 1level to 2level

 Heavy Armor:  For Units +60%Armor

 Forged Blades:  For Units +50%Damage

 Fire Arrows:  For Archers +30%Damage (Special Damage for Structures)

 Upgrade for Citadel  Secret Upgrade