Men of the East

Units:

''' Haradrim Spearmen '''

Resource Cost: 200

Command Points: 12

Health: 200

Strong: Cavalry

Weak: Archers

From: Haradrim Palace. Level 1

Time Built: 20sek

Upgrades: Banner Carrier, Heavy Armor, Forged Blades

''' Haradrim Spearthrowers '''

Resource Cost: 300

Command Points: 10

Health: 160

Strong: Cavalry, Pikes, Archers

Weak: Swords

From: Haradrim Palace. Level 1

Time Built: 25sek

Upgrades: Banner Carrier, Heavy Armor

''' Haradrim Archers '''

Resource Cost: 500

Command Points: 6

Health: 180

Strong: Pikes

Weak: Cavalry

From: Haradrim Palace. Level 2

Time Built: 30sek

Upgrades: Banner Carrier, Heavy Armor, Fire Arrows

''' Soldiers of Dorwinion '''

Resource Cost: 200

Command Points: 12

Health: 180

Strong: Pikes

Weak: Cavalry

From: Rhun Barracks. Level 1

Time Built: 20sek

Upgrades: Banner Carrier, Heavy Armor, Forged Blades

''' Black Easterlings '''

Resource Cost: 300

Command Points: 12

Health: 220

Strong: Cavalry

Weak: Archers

Time Built: 20sek

Upgrades: Banner Carrier, Heavy Armor, Forged Blades

From: Rhun Barracks. Level 1

Faction: Men of the East

''' Soldier of Rhun '''

Resource Cost: 300

Command Points: 12

Health: 260

Strong: Pikes

Weak: Cavalry

Time Built: 25sek

Upgrades: Banner Carrier, Heavy Armor, Forged Blades

From: Rhun Barracks. Level 2

Faction: Men of the East

''' Easterlings Pikemen '''

Resource Cost: 350

Command Points: 12

Health: 320

Strong: Cavalry

Weak: Archers

From: Rhun Barracks. Level 2

Time Built: 30sek

Upgrades: Banner Carrier, Heavy Armor, Forged Blades

''' Easterlings Axemen '''

Resource Cost: 400

Command Points: 10

Health: 350

Strong: Cavalry

Weak: Archers

From: Rhun Barracks. Level 2

Time Built: 30sek

Upgrades: Banner Carrier, Heavy Armor, Forged Blades

''' Corsairs Axemen '''

Resource Cost: 200

Command Points: 12

Health: 200

Strong: Swords

Weak: Archers

From: Umbar Tavern. Level 1

Time Built: 20sek

Upgrades: Banner Carrier, Forged Blades

''' Corsairs of Umbar '''

Resource Cost: 300

Command Points: 10

Health: 240

Strong: Structures, Ents

Weak: Archers

From: Umbar Tavern. Level 2

Time Built: 30sek

Upgrades: Banner Carrier, Heavy Armor

'''

'''

''' Corsairs Swordmen with Grapling Hook '''

Resource Cost: 400

Command Points: 10

Health: 280

Strong: Pikes

Weak: Archers

From: Umbar Tavern. Level 2

Time Built: 30sek

Upgrades: Banner Carrier, Heavy Armor, Forged Blades

Powers: Use Grapling Hook for Climbing Wall

''' Variags Warriors '''

Resource Cost: 200

Command Points: 12

Health: 180

Strong: Pikes

Weak: Cavalry

From: Khand Palace. Level 1

Time Built: 20sek

Upgrades: Banner Carrier, Heavy Armor

'''

'''

''' Variags Archers '''

Resource Cost: 250

Command Points: 12

Health: 120

Strong: Pikes

Weak: Cavalry

From: Khand Palace. Level 1

Time Built:

Upgrades: Banner Carrier, Heavy Armor, Fire Arrows

''' Haradrim Camel Riders '''

Resource Cost: 500

Command Points: 6

Health: 450

Strong: Swords

Weak: Pikes

From: Haradrim Stables. Level 1

Time Built: 40sek

Upgrades: Banner Carrier, Heavy Armor, Forged Blades

''' Variags Riders '''

Resource Cost: 500

Command Points: 6

Health: 500

Strong: Swords

Weak: Pikes

From: Haradrim Stables. Level 1

Time Built: 40sek

Upgrades: Banner Carrier, Heavy Armor, Forged Blades

'''

'''

''' Haradrim Lancers '''

Resource Cost: 600

Command Points: 6

Health: 600

Strong: Swords

Weak: Pikes

From: Haradrim Stables. Level 2

Time Built: 40sek

Upgrades: Banner Carrier, Heavy Armor, Forged Blades

''' Haradrim Horse Archers '''

Resource Cost: 700

Command Points: 6

Health: 500

Strong: Pikes, Monsters, Swords

Weak: Spearthrowers

Time Built: 40sek

Upgrades: Banner Carrier, Heavy Armor, Fire Arrows

From: Haradrim Stables. Level 2

'''

'''

''' Wainriders '''

Resource Cost: 800

Command Points: 6

Health: 800

Strong: Swords

Weak: Pikes

Time Built: 45sek

Upgrades: Banner Carrier, Heavy Armor, Forged Blades

From: Haradrim Stables. Level 2

'''

'''

''' Rhun Chariot '''

Resource Cost: 900

Command Points: 1

Health: 800

Strong: Swords

Weak: Pikes

From: Haradrim Stables. Level 3

Time Built: 45sek

Upgrades: Harad Archer, Rhun Spearmen

''' Giant Scorpions '''

Resource Cost: 400

Command Points: 6

Health: 400

Strong: Swords

Weak: Archers

From: Men of the East Fissure. Level 1

Time Built: 40sek

Upgrades: Banner Carrier

''' Harad Half Troll Warriors '''

Resource Cost: 600

Command Points: 6

Health: 600

Strong: Cavalry

Weak: Archers

From: Men of the East Fissure. Level 1

Time Built: 40sek

Upgrades: Banner Carrier, Heavy Armor, Forged Blades

 Cave Troll 

Resource Cost: 800

Command Points: 1

Health: 1100

Strong: Swords, Cavalry

Weak: Archers

From: Fissure. Level 2

Time Built: 60sek

Powers: Find Tree, Eat Orc, Find Rock, Close Ranged Attack

'''

'''

''' Mountain Giant '''

Resource Cost: 1000

Command Points: 1

Health: 1500

Strong: Structures

Weak: Archers

From: Fissure. Level 2

Time Built: 60sek

Powers: Togle Weapons (Close Ranged Attack and Throw Rock)

''' Mumakil '''

Resource Cost: 2000

Command Points: 1

Health: 3000

Strong: Cavalry, Swords

Weak: Archers

From: Haradrim Mumakil Pen. Level 1

Time Built: 80sek

Powers: Trampling the Enemy, Evacuation (Haradrim Spearmen and Haradrim Archers)

Heroes:

''' Fuinur '''

Resource Cost: 800

Health: 800

Mele Damage: 180

Weapons: Umbar Sword

Powers: 2.lev Leadership (+50%Damage +50%Armor), 4.lev Captain of Umbar, 7.lev Summon Pirates of Umbar (5 Battalion Corsairs Axemen, 3 Battalion Corsairs of Umbar)

''' Suludan '''

Resource Cost: 800

Health: 800

Mele Damage: 180

Weapons: Harad Sword

Powers: 2.lev Leadership (+75%Damage +25%Armor), 5.lev Mount/Dismount (on Mumakil), 9.lev Summon Mumakil (1 Mumakil)

''' Ji Indur '''

Resource Cost: 1000

Health: 1000

Mele Damage: 200

Weapons: Sword

Powers: 1.lev Mount/Dismount (on Horse), 3.lev Screech, 3.lev Morgul Blade (on Foot and Horse), 5.lev Mount/Dismount (on Fell Beast)

''' Uvatha '''

Resource Cost: 1000

Health: 1000

Mele Damage: 200

Weapons: Sword

Powers: 1.lev Mount/Dismount (on Horse), 3.lev Screech, 3.lev Morgul Blade (on Foot and Horse), 5.lev Mount/Dismount (on Fell Beast)

''' Gurthgul '''

Resource Cost: 1200

Health: 1500

Mele Damage: 240

Weapons: Sword

Powers: 1.lev Leadership (+50%Damage +25%Armor), 3.lev Blade of the East (+100%Damage), 4.lev Captain of Men/Wraith, 6.lev Domination, 8.lev Power of Wraith

''' Chief of the Mumakil Rider (Mahud) '''

Resource Cost: 1500

Health: 1300

Mele Damage: 200

Weapons: Harad Sword

Powers: 2.lev Horn of Harad, 3.lev Leadership (+50%Damage +50%Armor), 5.lev Mount/Dismount (on Mumakil), 5.lev Knife of Harad, 8.lev Summon Army of Harad (3 Battalion Haradrim Spearmen, 1 Battalion Haradrim Archers)

''' King Brudhan '''

Resource Cost: 1500

Health: 1300

Mele Damage: 260

Weapons: Sword

Powers: 1.lev Mount/Dismount (on Horse), 1.lev Leadership (+150%Armor), 6.lev King of Rhun

'''

'''

''' Sameel '''

Resource Cost: 2000

Health: 1500

Mele Damage: 240

Bow Damage: 260

Weapons: Bow and Sword

Powers: 1.lev Togle Weapons (Bow and Sword), 3.lev Arrow of Black Breath, 5.lev Captain of Rhun

'''

'''

''' Khamul the Easterling '''

Resource Cost: 2000

Health: 1300

Mele Damage: 250

Weapons: Sword

Powers: 1.lev Mount/Dismount (on Horse), 3.lev Sreech, 3.lev Morgul Blade (on Foot and Horse), 5.lev Mount/Dismount (on Fell Beast), 8.lev Blade of Rhun (+200%Damage)

''' Mouth of Sauron '''

Resource Cost: 2000

Health: 1500

Mele Damage: 300

Weapons: Sword

Powers: 1.lev Mount/Dismount (on Horse), 3.lev Evil Eye, 5.lev Doubt, 6.lev Leadership (+50%Damage +150%Armor), 9.lev Dissent

''' Alatar '''

Resource Cost: 2000

Health: 1800

Mele Damage: 300

Weapons: Wizard Staff

Powers: 1.lev Wizard Blast, 2.lev Fireball, 5.lev Leadership (+50%Damage +75%Armor), 7.lev Red Light on the East, 10.lev Heal of Wraith

''' Khoragan '''

Resource Cost: 2500

Health: 2000

Mele Damage:350

Weapons:Sword

Powers: 1.lev Mount/Dismount (on Horse), 3.lev Sword of Wraith, 5.lev King of Wraith of the East, 6.lev Leadership (+50%Damage +50%Armor), 9.lev Power of Wraith

''' Pallando '''

Resource Cost: 2500

Health: 2500

Mele Damage:300

Weapons: Sword and Wizard Staff

Powers: 1.lev Wizard Blast, 2.lev Lighting Sword of Rhun, 5.lev Leadership (+50%Damage +50%Armor), 7.lev Purple Light of Rhun, 10.lev Storm Water

''' Ungoliant '''

Resource Cost: 3500

Health: 4000

Mele Damage: 400

Weapons: Biting

Powers: 1.lev Ungoliant Strike, 5.lev Summon Spiders (9 Battalion Spiderlings), 8.lev Capturing with Cobwebs

Structures:

''' Haradrim Palace '''

Resource Cost: 300

Health: 3000

Create Units: Haradrim Spearmen, Haradrim Spearthrowers, Haradrim Archers. (4 Battalion next level)

''' Rhun Barracks '''

Resource Cost: 300

Health: 3000

Create Units: Soldiers of Dorwinion, Black Easterlings, Soldier of Rhun, Easterlings Pikemen, Easterlings Axemen. (4 Battalion next level)

''' Umbar Tavern '''

Resource Cost: 300

Health: 3000

Create Units: Corsairs Axemen, Corsairs of Umbar, Corsairs Swordmen with Grapling Hook. (4 Battalion next level)

''' Khand Palace '''

Resource Cost: 300

Health: 3000

Create Units: Variags Warriors, Variags Archers. (4 Battalion next level)

''' Haradrim Stables '''

Resource Cost: 600

Health: 3500

Create Units: Harad Camel Riders, Variags Riders, Haradrim Lancers, Haradrim Horse Archers, Wainriders, Rhun Chariot. (3 Battalion next level)

'''

'''

''' Fissure '''

Resource Cost: 800

Health: 3500

Create Units: Giant Scorpions, Harad Half Troll Warriors, Cave Troll, Mountain Giant. (2 Battalion next level)

''' Mumakil Pen '''

Resource Cost: 2000

Health: 4000

Create Units: Mumakil. (1 Battalion next level)

''' Oasis '''

Resource Cost: 300

Health: 1500

Resource: 1.lev 20; 2.lev 23; 3.lev 25

''' Rhun Armory '''

Resource Cost: 1000

Health: 3500

Upgrades: Banner Carrier, Heavy Armor, Forged Blades, Fire Arrows

''' Harad Battle Tower '''

Resource Cost: 500

Health: 3000

'''

'''

''' Harad Citadel '''

Resource Cost: 3000

Health: 5000

Resources: Rain of Bones; Recharge for 300sek; Resource Cost 3000

Ships:

 Corsairs Doom Ship:  Repairs ships in nearby

 Corsairs Transporter:  T ransmitted army  and heroes

 Corsairs Black Ship:  Battleship again other ships

 Corsairs Bombardment Ship:  Ship as a catapult, witch destroys buildings

Powers:

 Tainted Land:  All enemies units and heroes lose leadership; +25%Damage +25%Armor

 Farsight:  O pens  undiscovered  place on  target 

 Scavanger:  Killing Units, Heroes, Structures with good resources

 Arrow Volley:  Killing Units on target radius

 Spiderlings:  Summon 4 Battalion Spiderlings (rank 3) Duration 2min

 Mountain Giant:  Summon 4 Mountain Giant Duration 1min

 Barrage:  Falling rocks and killing all units and structures on target radius

 Sand Storm:  Scattering enemy Units and Heroes on target with Heavy Damage



Upgrades:

 Banner Carrier:  For Units 1level to 2level

 Heavy Armor:  For Units +60%Armor

 Forged Blades:  For Units +50%Damage

 Fire Arrows:  For Archers +30%Damage (Special Damage for Structures)

 Upgrade for Citadel:  Secret Upgrade